I bring creativity to problem solving, with a multifaceted approach through years of experience in video-game design and healthcare development.
Immersive educational experience for surgeons using virtual spaces.
+ Interface Design
+ User Research
+ Implementation
Start-up sized project, creating a community space for the world of Esports
+ User Research
+ Product Design
+ User Testing
Grad school project, creating a life milestone navigation and planning tool
+ Wireframing
+ Branding
+ Workshops
Coming Soon
I am passionate about:
- technology that engages a user, that goes beyond being useful and strives for desirable experiences,
- accessible & inclusive technology; like designs that allow someone to feel a level of independence that they might not have felt before,
- emerging technology, in VR and AR and their application in things like education and therapy,
- design that is based on research and insights from users.
I am currently designing and researching at AccessVR, where my work includes creating immersive experiences in VR, Web, and Mobile platforms. My focus is on driving user-centric design, creating and curating design systems, and tackling product design that solves complex use cases.
I hold a Master of Science in User-Centered Design from Brandeis University where I studied UX Research, Interface Design, Information Architecture, UX Psychology, Accessibility and Inclusive Design, and UX Processes & Operations amongst other topics.